The learning objects are created by the teacher or assembled from a resource repository created by other teachers in the network. Science: California State University Northridge launched the Computer Supported Collaborative Science initiative to help science teachers in high-need Los Angeles-area schools to engage students in authentic research experiences through the use of cloud-based tools.
Social Studies: Powered by cloud computing, the Global Curriculum Project allows students to participate in a virtual exchange program with school across five different countries. Students select and explore their own topics, including cuisine and ambitions. By the end of this year, the mobile market is expected to consist of over 7 billion accounts equating to about 3. Educational apps are the second-most downloaded in iTunes of all categories, surpassing both entertainment and business apps in popularity. Mathematics: Year four students at St.
The iPads have provided opportunities for students with little to no training to create their own music with classmates. It is so easy for students to carry tablets from class to class, using them to seamlessly access textbook and other course material as needed, that schools and universities are rethinking the need for computer labs or even personal laptops.
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With their growing number of features, tablets give traction to other educational technologies— from facilitating the real-time data mining needed to support learning analytics to offering a plethora of game-based learning apps. Art: At Plymouth University in the UK, students working toward their Illustration degree are using iPads with an illustration app called Brushes to produce drawings that can be played back as video. This activity is encouraging reflection and discussion on the drawing process and enabling students to contrast techniques and highlight and correct any bad habits.
Journalism: Professor Messner at Virginia Commonwealth University secured iPads for his students so they could create multimedia news stories from happenings on campus and in the surrounding community. The students learned the importance of social media in journalism and found the iPad useful for gathering news and sources. Special Needs: Vanderbilt University graduate students are designing an Android app that enables visually impaired students to learn math.
Using haptic technology integrated into new touchscreen devices, the vibrations and audio feedback help students feel and hear shapes and diagrams. A number of respected thought leaders believe that the current MOOC model has deviated significantly from the initial premise outlined by George Siemens and Stephen Downes in , emphasizing lecture over connectivity, but either way, educators across the globe are doing some amazing things with MOOCs.
The hope is that they will eventually strike a balance between automating the assessment process while delivering personalized, authentic learning opportunities. The learning environment is being delivered through Course Networking, with full translation features, rich media, and social networking tools. Writing: Ohio State University has partnered with Coursera to create a course that engages participants as writers, reviewers, and editors in a series of interactive reading, composition, and research activities with assignments designed to help them become more efficient consumers and producers of alphabetic, visual, and multimodal texts.
While open content has been available for a long time, the topic has received increased attention in recent years.
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The use of open content promotes a skill set that is critical in maintaining currency in any area of study—the ability to find, evaluate, and put new information to use. The same cannot be said for many textbooks, which can be cumbersome, slow to update, and particularly costly for K schools. More educators are tapping into the wealth of content within open repositories and familiarizing themselves with the Creative Commons protocol.
Their digital textbook for eighth grade history contains a collection of primary sources, readings, and multimedia that can be searched and rearranged.
Six significant challenges for technology in higher education in 2017
Mathematics: Arizona instructor James Sousa, who has been teaching math for 15 years at both the community college and K levels, developed more than 2, video tutorials on topics from arithmetic to calculus, all of which are licensed under a Creative Commons Attribution. While analyzing student data is not a new practice, the field of learning analytics has only recently gained wide support among data scientists and education professionals.
In the coming years, as learning analytics platforms become increasingly complex and effective, outcomes of learning analytics will have a significant impact on the evolution and refinement of both K and higher education, especially in the design of personalized and online learning platforms. Mathematics: Developed by a group of educators, programmers, and data scientists, Mathspace is an online program that meets the demands of the NSW syllabus and Australian National Curriculum for students aged seven to ten.
The platform monitors how students reason through math problems and provides personalized feedback as well as analytics reports for teachers. Students can also better pace themselves by looking at data that shows them how much time they spent working through specific texts, and where they are in relation to their goals.
Writing: The University of North Carolina Greensboro uses the Mobius Social Learning Information Platform to create intensive writing courses which facilitate anonymous, peer-to-peer feedback and grading. When students submit an essay, it is automatically distributed to the rest of their randomly chosen peer group, and an algorithm turns their feedback into statistics and performance reports.
Special Education: Constant Therapy is a mobile platform that leverages data analytics and mobile technology to provide personalized therapy for people with cognitive, language, communication, and learning disorders. Game play has traversed the realm of recreation and infiltrated commerce, productivity, and education, proving to be a useful training and motivation tool. The updated category title reflects the perspective that while games are effective tools for scaffolding concepts and simulating real world experiences, it should also include the larger canvas of gamer culture and game design.
Players are issued a request for proposal by a fictitious client and must respond, conducting meetings with the client and team and then proposing a solution. History: The Historical Williamsburg Living Narrative project at the University of Florida is an effort to create an interactive fictional game in which the geography, culture, and characters of Colonial Williamsburg, Virginia will be brought to life. Functional maps show the early architecture of the buildings, and interactive scenarios with characters like George Washington and Patrick Henry allow students to participate in discussions of the times.
With initial versions of the game already completed, health care educators are expecting to launch these digital learning tools later in While 3D printing is four to five years away from widespread adoption in schools, it is easy to pinpoint the practical applications that will take hold. Geology and anthropology students, for instance, can make and interact with models of fossils and other artifacts, and organic chemistry students can print out models of complex proteins and other molecules through rapid prototyping and production tools.
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Even more compelling are institutions that are using 3D technology to develop brand new tools. A highlight of the project is the use of 3D printing technology to create a working rocket that students launch on the final day of the program. Business: In early , Darwin High School in Australia initiated a project intended to expose students to micro-business concepts through product development and workflow analysis. Using 3D printers, students rapidly prototype ideas, explore product design, and learn how to market their goods.
Computer Science: Students at Glacier Peak High School in Washington can receive college credit for taking computer-aided design classes featuring the incorporation of 3D printers for rapid prototype development. The courses include modeling and design, tolerance specification, documentation drawing, and assembly modeling.
Virtual and remote laboratories reflect the current trend in K education toward more authentic online education. Though technology is four to five years away from mainstream use in schools, the benefits of implementation are already clear. Virtual and remote labs offer flexibility, as students can run experiments as many times as they like, both in and out of school.
Because these labs are designed to allow for easy repetition of experiments, students feel less pressure to execute perfectly the first time. In the controlled environments of these labs, students are safe, even if they make an error. Chemistry: Dr. It is very important, when teaching the skills, to keep detailed notes of what problems occur and ways to overcome them" Banks, , p. If teachers themselves can demonstrate ability and confidence with this new technology, students will experience less computer anxiety in learning about technology.
After the parents, the adults who have the most impact on children are their teachers" Rosen, , p. If teachers who are role models are not using computer technology with their students because of their own lack of confidence, then they are helping to create the next generation of technophobes. In order for teachers to create a technology friendly learning environment for students, Fajou suggests problem solving methods as a more significant learning method. The ability to recall knowledge is greater when the student implements the knowledge with problem solving techniques. An example would be "students learning about the World Wide Web from texts or teachers as opposed to learning about it by using it and experiencing its capabilities Fajou, para.
The computer friendly learning environment is further enhanced by designing learning activities that will insure a high degree of initial success. Grouping students who have the same level of computer knowledge or skills and creating a cooperative learning environment by having them work in pairs so that they can help each other with the task at hand may go a long way in reducing anxiety.
Patience, cheerfulness and positive attitude on the part of the teacher are highly praised attributes in providing a stress-free environment for the student. Students should be encouraged to think for themselves in trying to solve a problem before succumbing to panic.
Assistance should be in the form of instructing the student on how to complete the task rather than performing the task for them.
Related Strategies and Technologies for Developing Online Computer Labs for Technology-based Courses
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